Yes? No? Maybe? (Part II)

March 27, 2018

Last week, we had a look at how to implement a trool, or a tri-valued boolean what accepts true, false, and undefined. We remarked that the storage of an enum likely defaults to int, and that my poc wouldn’t play well with std::vector as that container has no specialization to deal with this new type.

A specialization would be interesting because we can do much better than using an integer to store three different values. We can do much, much better.

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Yes? No? Maybe? (Part I)

March 20, 2018

Initializing arrays, or any variable for that matter, is always kind of a problem. Most of the times, you can get away with a default value, typically zero in C#C++, but not always. For floats, for example, NaN makes much more sense. Indeed, it’s initialized to not a number: it clearly states that it is initialized, consciously, to not a value. That’s neat. What about integers? Clearly, there’s no way to encode a NaI (not an integer), maybe std::numeric_limits::min(), which is still better than zero. What about bools?

Bool is trickier. In C++, bool is either false or true, and weak typing makes everything not zero true. However, if you assign 3 to a bool, it will be “normalized” to true, that is, exactly 1. Therefore, and not that surprisingly, you can’t have true, false, and maybe. Well, let’s fix that.

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Paeth’s Method (Square Roots, Part VII)

March 13, 2018

In Graphics Gems [1], Paeth proposes a fast (but quite approximate) method for the rapid computation of hypotenuse,

\displaystyle h=\sqrt{x^2+y^2}.

The goal here is to get rid of the big bad \sqrt{} because it is deemed “too expensive”—I wonder if that’s still actually true. First, he transforms the above equation:

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Encoding seeds

March 6, 2018

I was discussing procedural generation with one of my students when he brought up The Binding of Isaac, that delightfully quirky and creepy rogue-like game. One of the interesting features of the game is that the dungeons are randomly generated and that you can get the seeds for the dungeons and share them. A typical seed looks something like this:


So what does it encode?

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