How many eyeballs to make a bug shallow?

March 31, 2009

In the The Cathedral and the Bazaar, Eric Raymond said that “Given enough eyeballs, all bugs are shallow.” Of course, what he meant is when you have a large enough tester base and lots of developers, almost all bugs are found, characterized (i.e., how to make them reproducible and what are the effects) and fixed by someone in the developer group. This appears to me as somewhat optimistic and begs the question… how many eyeballs does it take to make a bug shallow?

Read the rest of this entry »