## The Frivolous Theorem of Arithmetic

24/11/2009

There’s a theorem that, although its formulation is trivial, is of paramount importance in many things, including data compression. I’m talking about the frivolous theorem of arithmetic, of course. The theorem takes many forms, but one being:

Almost all natural numbers are very, very, very large. The converse implies that there are a lot more big numbers than there are smaller numbers. Of course, this is trivially self-evident. But this trivial theorem can serve as a brutal reality check for many hypotheses. For example, one can use the frivolous theorem of arithmetic to disprove the existence of a lossless data compression method that compresses all inputs to smaller bit strings.

## Ad Hoc Compression Methods: Move To Front

03/03/2009

In a previous post, I’ve presented an ad hoc compression method known as digram (digraph, bigram, bigraph) coding that coded pairs of symbols on used codes from the original alphabet yielding a very simple encode/decode and also sufficiently good compression (in the vicinity of 1.5:1 or so). While clearly not on par with state-of-the-art codecs such as Bzip2 or PAQ8P, this simple codec can still buy you extra space, even when using a very slow/simple processor.

This week, I’ll introduce you to another simple algorithm, Move To Front coding.

## Phase-in Codes

02/09/2008

Once in a while, we have to encode a series of values to memory or file, of which we know either very little about, distribution-wise, or are very close to being drawn from an uniform random variable: basically, they’re all equally likely to be drawn. This precludes the use of Huffman (or like) codes because the distribution is flat and Huffman code will afford no real compression despite the added complexity.

We do not want to use a fixed number of bits either because the number of possible values might be very far from the next power of two. For example say I have 11 different values. I could encode them on 4 bits each, but I would waste more than half a bit by doing so. Half a bit wasted for every code. Fortunately, there’s an easy, fast encoding that can help us achieve high efficiency: phase-in codes.