r4nd0m pa$$w0rd

March 14, 2017

Let’s take it easy this week. What about we generate random passwords? That should be fun, right?

dice

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Making a good random table

April 5, 2016

I am still experimenting with hash functions, and I was toying with the Zobrist hash function[1] that is best known for its use in chess engines. The hash function is conceptually simple: you need a large table of random numbers, indexed, in a chess application, by the position on the board of the piece and by the piece itself. To compute a hash for a whole board configuration, you simply xor all the random numbers together. The hard part is choosing the random numbers.

IMG_0405-small

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Recycling Random Bits

June 9, 2009

It is not uncommon that for large-scale simulations you need a large volume of high-quality (pseudo)random numbers. The relatively short period of the C standard library’s rand function may make it impractical for your purpose; and you might need to resort to stronger generators such as the Linux-provided /dev/random and /dev/urandom pseudo-devices. But calling those is a relatively expensive process as /dev/random may stall until its “entropy pool” is repleted.

The /dev/urandom is the unblocked version of /dev/random, but it is also demonstrably less random. Moreover, one has to access either pseudo-devices through the file system, which in certain case introduces a noticeable impact on performance. Using other sources of randomness such as a hardware random number generator may also incur significant delays.

To avoid being stalled, I propose a simple method that will allow you to recycle bits from an expensive pseudo-random source without polling it too often.

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